×
Submit search

Rhea Insight

Darrel Rhea's Blog

Unleashing the intellect and passion of people in organizations to design transformative change.

×

Rhea Insight

×
Submit search
Darrel Rhea's Blog
12.03.2014

The Evolution of Experience Design

While marketers, brand designers, and software designers have throughly embraced the importance of focusing on user experience, the world of hardcore technology development, industrial design and engineering hasn’t. I’m not saying there has been outright resistance to the concept, just that the relevance has been a secondary consideration. That has been slowly changing, but it might be accelerating soon.

 

Jeff Kowalski, Autodesk’s CTO, just gave a provocative speech to the global industrial design, architecture and engineering communities that laid out Autodesk’s vision for where technology is driving things. While there was a lot packed in the speech, one fascinating thing to me was his assertion that experience design will become central to the concerns of all these communities. His premise was this: Man’s use of design has been separate and distinct from nature. We have mastered making discreet, functional objects that become obsolete, and are often opposed or destructive to nature. Current technology is now at a point where nature and technology can be intertwined, where we can design things that have characteristics of life — that are living. We are no longer going to be making dead, inanimate, inert products. Increasingly, all products will engage dynamically with the environment to sense, respond, and collaborate.

 

While this just sounds like “the internet of things,” he contends that it isn’t about the internet, nor is it about the things. Jeff envisions a “community of things” that respond to shifting context and reconfigure their functionality to serve us. Systems that self-diagnose, redesign and rebuild themselves to react to the shifting needs of the environment. This is much like the way that life evolves, organisms respond and reconfigure.  Today already we have robots designing and building bridges, with no human intervention.

 

In this coming world, the critical object of design isn’t just the thing, or the environments we create, or even the systems we design to help them sense, act and communicate — it is the desired human experience they enable. What should our devices and environments be aware of? How should they collaborate? What should the design goals and constraints be? What comprises a “good” experience? How should these experiences create value? What is the meaning of their actions?

 

As Design evolves, Experience Design will become ever more central to what designers do. Even the guys who design the 3D printers, the world’s technical manufacturing equipment, the entire factories, the buildings, roads, and the most technical engineering systems, are considering “for the sake of what are we designing?”  And the human experience is no longer looking secondary.

 


Filed Under
10.27.2014

What is marketing’s purpose?

Relative to innovation and design, what is marketing about? Marketing’s role is to generate value… to generate the experience of value. What is value? It is an assessment made by human beings (customers). Marketing’s job is to create experiences that trigger those positive assessments. Product and service design (etc.) also create experiences that trigger assessments of value and meaning once people buy or interact with the product/service. Marketing’s job is to build understanding of the relevance of that experience, positive anticipation, and a relationship of trust with customers. Great marketing does this in a way that isn’t just consistent with the product experience — it is indistinguishable from it. The best marketing is fully integrated with product/service development, and developed simultaneously.

The obvious basic starting point is that Marketing needs to start with deep insights about the market and the humans that comprise the market. Most marketing, despite their rhetoric, starts with the company/product and focuses on communicating, sending cleaver messages to the market, treating the “market” as an abstraction. Marketing gets some of its insights from research. The history of market research or design research is that they are used as a supplement to inspire creative, intuition and market wisdom derived from experience. Insights are too often used to help justify creative, sell the creative, rationalize the marketing messages and budgets. It is a practical but superficial use of insight.

It should start with an acknowledgement that everything in marketing should be derived from the market. We are not just accommodating customers needs and desires. We are using what is meaningful to customers as the source of establishing a relationship with them. We are not marketing to communicate or sell. We are marketing to build recognition and trust, and to become part of what is deeply meaningful to customers lives. The required core competency for marketers is empathy, caring, understanding that generate proprietary insights about humans, and the ability to create frameworks to derive principles that can help catalyze action.

So marketing needs to be just as human-centered as design or innovation is. The discourse of marketing emphasizes quantitative insights about market structure and behavior, and attitudes. It is much weaker on qualitative measures on human values and meaning. To be human-centered, marketing must add mastery around understanding the nuance of meaning and what sustains relationships.


10.20.2014

Why most innovation that matters happens in small companies (and why big companies eat their young).

There is one thing that almost everyone overlooks when managing innovation, and it is the one thing that is the biggest contributor to its failure — an organization’s culture. All innovation happens in “a social context,” and it is the biggest source of breakdowns, friction, and waste — and ultimately what kills innovation. In large organizations, social context is very complex and powerful. Most of this culture is invisible to us and taken for granted. It’s not just our behaviors, it’s also our attitudes, values, ways of thinking, and even moods. We don’t have much in the way of language or tools to observe it, and most of us become quickly resigned to “they way things really work here.” Culture can be quicksand, and it is usually taboo to deal with it straight-on.

The cultural imperative is to survive by resisting any change that introduces risk, and by protecting the entitlements of entrenched players. It creates an environment that stifles explorations that could be risky, so potent ideas get nipped in the bud. Or even if they do emerge, they get attacked because they challenge the status quo. For example, a new, more innovative product threatens to cannibalize an existing product. The business team that “owns” the current product sees their status and bonus at risk and attack the new product as “off-strategy” and “bad for revenues.” (Never mind that the whole purpose of innovation is to cannibalize your own products with something new and better before your competitors do.) Or, the head of manufacturing who gets bonused on having zero-defects realizes he can’t be certain about a whole new manufacturing line required to produce the new and better product — and so declares it impossible to make.

This seems odd, I know. A company’s survival depends on regenerating themselves with innovative, competitive products and services, and yet over and over again, they eat their young. They spend millions on technology, concept generation, design, engineering, etc., institute rigorous processes, hire smart, creative people, and the best consultants. They produce amazing products…and then the social and political decision-making process begins. Like sand being thrown into the gears, the human dynamics of organizational culture starts to undo the most interesting, most dynamic elements of the new product. The product becomes a lightening bolt for the collective uncertainties of the group. Suddenly, the lack of alignment and clarity of the group is revealed and the organization can’t summon the courage to risk potential failure. “Show us the proof that the new product will be successful!” the troops demand. “We’ll revisit this next year,” the executive committee sighs. And by next year, the competition has introduced the same new product and beaten them to market.

The small company has an advantage in innovation culture. The founders are often around, and unafraid to make the hard decisions. There are fewer layers of culture, and people are closer in time to the scrappy, risky behavior that got them where they are today. They don’t take their survival for granted, and they know it is evolve or die. This is why, as great as powerful multinational corporations can be, and when taken as a whole, they are dependent on small companies to invent their future. And why increasingly, they are collaborating with small companies in “open innovation” initiatives.

Does that mean that multinationals are doomed? No, it just means they need to design their culture to enable innovation. They need systems to get everyone on the same page and committed to the same outcomes. And to make that happen, they need a management approach that is less about command and control and a lot more about structured open conversation. How? That’s a subject for another blog post.

And speaking of other blogs, Innovation Unleashed looks at other ways innovation matters in developing new products.


10.19.2014

What does commitment look like?

A few days ago I lost a good friend, and an inspiring leader. When I got the text from his phone from his wife that he had passed, it hit with the full force of an ice bucket challenge. Michael Westcott was gone to ALS. He was president of The Design Management Institute, and as a board member we worked closely together. His commitment to Design and Designers was not theoretical, he gave it his all. Even when his body failed him, he kept working, kept planning, kept focusing on the future. Too weak to attend a conference we were putting on together during his last week, we texted about our work every day up until he died.

While I care deeply about my profession and the people around the world who practice Design with the goal of making a meaningful difference, I don’t know that I have Michael’s courage. When we know we only have days, weeks, or months left on earth, how will we spend them? Michael’s gift was continuing to serve me and the fine people of our organization in his last days, and that is something I do not take for granted. He never retreated into his illness. So while I ache because I never got to say goodbye or thank you, I am left with a deep appreciation of what real passion and commitment looks like. Michael set a high bar for all of us.


Filed Under
08.13.2014

Change The World With Design?

It is now incontrovertible that the world has enormous challenges that need to be addressed if we are going to survive as a species.  And of course, we don’t want to just survive; we want to thrive. It is also clear to many of us that the practices of Design can make a significant contribution in helping tackle these big “wicked problems,” as well as deal with many smaller issues to improve the quality of our lives.

 

The question we should all be asking is, “Who is going to do all of this?”  Many designers would gleefully cheer, “designers!” (of course).  But the fact is that there aren’t enough professional card-carrying designers to lead all this work. While Design is in an ascendancy, we just don’t have that reach and won’t for a long time.  So the question remains, where is the world’s biggest, richest resource for design and innovation that is capable of doing what needs to be done – before we are un-done?

 

Recently I was in Wuxi, China, with the influential Italian Design educator, Ezio Manzini, having this very conversation.  His answer rang true:  “The biggest resource in the world for Design and Innovation isn’t designers. It is the 7 billion human beings  on the planet.”  Our conclusion was that we need to empower the world to solve its own problems by leveraging the useful aspects of Design. The structural issues that confront us are too big, too systemic for a specialized group of Designers to solve. We all need the skill and confidence to intervene to make the world a better place, and in both large scale and small, intimate ways.

 

The implications for the professional practices of Design and for Design education are immense.

 


Contact Us
Want more insight? Just ask.